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Service

UI/UX Design

We start by watching what people actually reach for, then build the shortest honest path to it.

Design that steps aside so people can do what they came to do.

Good UI depends on good UX, and good UX depends on actually knowing what your users are trying to get done. So we do the boring research first: usability testing, flow mapping, card sorts. That way the visual decisions rest on something real.

We work in Figma and put clickable prototypes in front of real users before anyone writes production code. It's the cheapest place in the whole process to catch a bad idea.

What's included

User research & testing

Moderated sessions and a look at your analytics to find where people actually get stuck.

Information architecture

Sitemaps and flows that make the shortest path the obvious one.

Wireframes & prototypes

Clickable Figma prototypes, tested with real users before we lock the visual design.

UI design system

Reusable components and their states, so design and engineering stay in sync once we hand off.

Accessibility pass

Contrast, focus order, and screen-reader checks. A real audit, not a checkbox.

How we run a ui/ux design engagement

01

Research

We talk to real users and dig through analytics to find where the friction really is.

02

Architect

Flows and sitemaps that hold up before anyone styles a pixel.

03

Prototype & test

Clickable prototypes in front of real users. Twice, if the first round surprises us.

04

Design & document

A UI system engineering can build from without guessing.

Related work

Basin & Co. — Dashboards a First-Time User Can Read in Seconds

Basin & Co. — Fintech Dashboard

Dashboards a First-Time User Can Read in Seconds

Dense data doesn't have to feel dense. We take spreadsheet-heavy tools and rebuild the hierarchy so the most important number is the first thing anyone sees. Design systems, component libraries, and a visual language that scales as the product grows.

  • UI/UX Design
  • Product
  • Design Systems
Read case study →

Questions people actually ask

Both, and we'd argue against pulling them apart. We can run a research-only engagement, but most projects go better when research and design run as one loop.

Figma, for design and prototyping. You get organized files at handoff, not a shared link and good luck.

Yes. A lot of our UX work is auditing or extending a system you already have rather than starting over.

Ready to talk ui/ux design?

Thirty minutes, no deck, no pressure. Just a straight conversation about what's working and what isn't.

Other ways we help

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